Written and designed by a studio around Estonian novelist Robert Kurvitz, Disco Elysium (ZA/UM 2019) has received ubiquitous praise amongst critics and scholars alike and been named one of the ten most important games of the 2010s (Gault 2019). Its canonical status derives from its innovative approach to ludic storytelling, audiovisual art and complex character design, but also from its distinctly localized development context, which makes it a prime example of local games history and of World Games as an emergent subdiscipline of both Critical Game Studies and Digital Area Studies.
In this block seminar, each student will adopt one particular philosophical, ludonarratological, hermeneutic, linguistic, discourse analytical, literary, Media, Cultural and/or Area Studies approach to analyzing the game and develop their own projects via critical co-play, presentation, student-led workshopping and an end-of-term essay. A key reference will be Tom Apperley and Anna Ozimek’s (2021) open access special issue of Baltic Screen Media Review on Disco Elysium.
Students admitted to the course are expected to have completed a full playthrough of the game (i.e. 20-30 hours' time investment) by our first class on 19th January.
References: